So you’ve downloaded one of our iOS projects and now you want to run it. In this article, we’re going to focus on how to run our Xcode projects. This tutorial is assuming you’ve never done iOS development in your life – if you’re already a pro, you might want to skip some steps – you’ll figure out which ones since you’re a pro ?
Xcode Empty Application Template. In Xcode 6 onwards, the Empty Application template has been removed. This is a blow for us who still want and like to use xib files. But no need to fret! It isn't difficult to add it back. Clone or download the repo.
1. Install Xcode
First of all, you need to install the latest version of Xcode. It can be downloaded for free from Apple’s website. Make sure you download the latest GM version, and not a beta one. You can still try to run our templates in Xcode Beta, but keep in mind they are more stable on the GM release.
2. Install Cocoapods
Storyboards - Shows how to use a Storyboard and Xcode's Interface Builder to create a complex user interface. Multiple Windows - Provides an example of working with multiple windows in a Xamarin.Mac app. Template Window - Provides an example of a Template Window that allows the user to select the type of new document to create. 7 best Xcode themes Xcode is the one of best Ide for Swift It features automatic completions and full syntax highlighting for Swift. Xcode includes everything you need to create amazing apps for iPhone, iPad, Mac, Apple Watch, and Apple TV.
Cocoapods is a dependency manager for Swift projects. In our apps we use a few popular open-source libraries, to make coding more fun (e.g. Firebase, Alamofire, SnapKit, etc.). Their source code needs to be downloaded before the Xcode project runs, and Cocoapods is the tool in charge with that. You can follow the instructions on how to install Cocoapods by heading over to their website, or you can simply try and run
Xcode Game Template3. Install the pods
Once you’ve unarchived the downloaded .zip file, locate the folder in your terminal and run “pod update”.
You should get this successful output:
4. Open .xcworkspace file in Xcode![]()
The command above will generate a .xcworkspace file (NameOfAppTemplate.xcworkspace), which should then be opened in Xcode. Please make sure you are opening the .xcworkspace file, and not the .xcodeproj file, since this is a common mistake and the code won’t run.
5. Run the Xcode project
To run the Xcode project, you can click the “Play” (Run) button on the top left corner, or you can simply press Command + R. Make sure you select which specific device or simulator you want the app to run on since the Generic iOS Device won’t work. Once Xcode project builds, your app should be up and running in the simulator like in the image below:
Great job! Now that you’re able to run the app in Xcode successfully, head over to the next step that helps you link the app to your own Firebase backend.
1. Install Xcode
First of all, you need to install the latest version of Xcode. It can be downloaded for free from Apple’s website. Make sure you download the latest GM version, and not a beta one. You can still try to run our templates in Xcode Beta, but keep in mind they are more stable on the GM release.
2. Install Cocoapods
Cocoapods is a dependency manager for Swift projects. In our apps we use a few popular open-source libraries, to make coding more fun (e.g. Firebase, Alamofire, SnapKit, etc.). Their source code needs to be downloaded before the Xcode project runs, and Cocoapods is the tool in charge with that. You can follow the instructions on how to install Cocoapods by heading over to their website, or you can simply try and run
3. Install the pods
Once you’ve unarchived the downloaded .zip file, locate the folder in your terminal and run “pod update”.
You should get this successful output:
4. Open .xcworkspace file in Xcode
The command above will generate a .xcworkspace file (NameOfAppTemplate.xcworkspace), which should then be opened in Xcode. Please make sure you are opening the .xcworkspace file, and not the .xcodeproj file, since this is a common mistake and the code won’t run.
Mac Xcode Tools5. Run the Xcode projectXcode Mac App Templates Software
To run the Xcode project, you can click the “Play” (Run) button on the top left corner, or you can simply press Command + R. Make sure you select which specific device or simulator you want the app to run on since the Generic iOS Device won’t work. Once Xcode project builds, your app should be up and running in the simulator like in the image below:
Xcode Mac App Templates Downloads
Great job! Now that you’re able to run the app in Xcode successfully, head over to the next step that helps you link the app to your own Firebase backend.
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